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Boneshard Wraith

Medium · Undead · CR 12 · Neutral Evil

Armor Class
16 (natural armor)
Hit Points and Hit Dice
127 (15d8+60)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
13
+1
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 8400
Initiative Bonus +1

Movement

Walk 15 ft (4.6 m)
Fly 60 ft (18.3 m)
Swim 7 ft (2.1 m)
Climb 7 ft (2.1 m)
Crawl 7 ft (2.1 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 16

Skills

Perception +6 Stealth +7

Languages

any languages it knew in life, Void Speech

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
acid, cold, fire, lightning, thunder; piercing, bludgeoning, and slashing from nonmagical attacks not made with silvered weapons
Condition Immunities
charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious

Traits

Incorporeal Movement

The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Boneshard Cyclone

Recharge 5–6

The wraith chooses a creature it can see within 60 feet of it. The target must make a DC 16 Strength saving throw. On a failure, a creature takes 20 (3d12) slashing damage and 27 (6d8) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is blinded and deafened and takes 18 (4d8) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains.

Multiattack

The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spectral Claw

+7 to hit, reach 15 ft (4.6 m). Hit: 4d8+3 slashing damage.

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or suffer 1 level of exhaustion. A creature can suffer no more than 2 levels of exhaustion from the wraith's Spectral Claws.

About Boneshard Wraith

Boneshard Wraith is a medium undead with a Challenge Rating of 12. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 127 hit points (derived from 15d8+60).

Boneshard Wraith has communication capabilities including any languages it knew in life, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Boneshard Wraith

2 tips available

When using Boneshard Wraith in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Boneshard Wraith

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Boneshard Wraith?
Boneshard Wraith has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Boneshard Wraith?
Boneshard Wraith is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Boneshard Wraith speak?
Boneshard Wraith can communicate in any languages it knew in life, Void Speech.

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