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Angel of Judgment

Huge · Celestial · CR 18 · Neutral

Armor Class
19 (natural armor)
Hit Points and Hit Dice
229 (17d12+119)
Challenge Rating CR
18

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
18
+4
CON
25
+7
INT
22
+6
WIS
24
+7
CHA
20
+5

Overview

Category Monsters
Size Huge
Type Celestial
Alignment Neutral
XP 20000
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Fly 120 ft (36.6 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 23

Saving Throws

Intelligence +12 Wisdom +13 Charisma +11

Skills

History +12 Investigation +12 Perception +13 Religion +12

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Resistances
necrotic, poison, radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened

Traits

Change Face

As a bonus action, the angel of judgment can change its face and demeanor to exhibit aspects of chaos or law, as needed by its assignment. It can have only one face active at a time and can end the effect on its turn as a bonus action.
* Face of Chaos. The angel of judgment becomes a harbinger of chaos. It is treated as a fiend by spells and other magical effects that affect fiends and has advantage on attack rolls against celestials and devils.
* Face of Law. The angel becomes a harbinger of law and has advantage on attack rolls against demons, fey, and undead.

Divine Awareness

The angel of judgment knows if it hears a lie.

Innate Spellcasting

The angel of judgment’s spellcasting ability is Charisma (spell save DC 19). The angel can cast the following spells, requiring no material components:
At will: detect evil and good, detect magic, detect thoughts, invisibility (self only)
3/day each: calm emotions, dispel evil and good, speak with dead
1/day each: divine word, holy aura, raise dead

Magic Resistance

The angel of judgment has advantage on saving throws against spells and other magical effects.

Penance Gaze

When a creature that can see the angel of judgment’s eyes starts its turn within 30 feet of the angel, the angel can force it to make a DC 18 Wisdom saving throw if the angel isn’t incapacitated and can see the creature. On a failure, the creature is stunned until the start of its next turn. On a success, the creature is restrained. Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the angel until the start of its next turn, when it can avert its eyes again. If the creature looks at the angel in the meantime, it must immediately make the save.

Weapons of Balance

The angel of judgment’s weapon attacks are magical. When the angel of judgment hits with any weapon, the weapon deals an extra 6d8 force damage (included in the attack).

Actions

Greataxe

+12 to hit, reach 10 ft (3 m). Hit: 3d12+6 plus 6d8 force damage.

Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage plus 27 (6d8) force damage.

Multiattack

The angel of judgment makes two melee attacks.

About Angel of Judgment

Angel of Judgment is a huge celestial with a Challenge Rating of 18. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 229 hit points (derived from 17d12+119).

Angel of Judgment has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Angel of Judgment

2 tips available

When using Angel of Judgment in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Angel of Judgment

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 18.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 34,200 XP
  • Hard: 51,300 XP
  • Deadly: 68,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Angel of Judgment?
Angel of Judgment has a Challenge Rating of 18, making it appropriate for parties of level 18.0.
What type of creature is Angel of Judgment?
Angel of Judgment is a Huge Celestial, which affects how certain spells and abilities interact with it.
What languages does Angel of Judgment speak?
Angel of Judgment can communicate in all, telepathy 120 ft..

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