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Abbanith Giant

Large · Giant · CR 3 · Neutral

Armor Class
13 (natural armor)
Hit Points and Hit Dice
76 (9d10+27)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
9
-1
CON
17
+3
INT
10
+0
WIS
13
+1
CHA
11
+0

Overview

Category Monsters
Size Large
Type Giant
Alignment Neutral
XP 700
Initiative Bonus -1

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Burrow 30 ft (9.1 m)
Crawl 20 ft (6.1 m)

Senses

Tremorsense 120 ft (36.6 m)
Passive Perception 11

Saving Throws

Strength +7 Constitution +5

Languages

Giant, Terran

Traits

One with the Earth

The abbanith giant can detect the flows and rhythms of the earth—including things that interfere with these rhythms, such as earthquakes and magical anomalies. As a result, the abbanith giant can’t be surprised by an opponent that is touching the ground. In addition, the giant has advantage on attack rolls against constructs and elementals made of earth or stone.

Siege Monster

The giant deals double damage to objects and structures and triple damage to objects and structures made of earth or stone.

Actions

Multiattack

The abbanith giant makes two thumb claw attacks.

Thumb Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 piercing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Reactions

Earth Counter

Recharge 6

When a creature the abbanith can see within 30 feet of it casts a spell, the abbanith counters it. This reaction works like the counterspell spell, except the abbanith can only counter spells that directly affect or create earth or stone, such as stone shape, wall of stone, or move earth, and it doesn't need to make a spellcasting ability check, regardless of the spell's level.

About Abbanith Giant

Abbanith Giant is a large giant with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 76 hit points (derived from 9d10+27).

Abbanith Giant has communication capabilities including Giant, Terran. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Abbanith Giant

1 tips available

When using Abbanith Giant in your D&D 5e campaign, consider these tactical approaches:

  • Burrowing Tactics: This creature can burrow at 30 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.

Player Guide: Facing Abbanith Giant

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Burrowing Defense: This creature can burrow at 30 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Abbanith Giant?
Abbanith Giant has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Abbanith Giant?
Abbanith Giant is a Large Giant, which affects how certain spells and abilities interact with it.
What languages does Abbanith Giant speak?
Abbanith Giant can communicate in Giant, Terran.

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