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Vættir

Medium · Undead · CR 4 · Lawful Evil

Armor Class
15 (chain shirt)
Hit Points and Hit Dice
97 (13d8 + 39)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 1100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 30 ft (9.1 m)
Passive Perception 11

Saving Throws

Dexterity +4 Wisdom +3

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Condition Immunities
charmed, frightened, poisoned

Traits

Grave Goods Sense

The vættir can pinpoint the location of creatures wearing or carrying one of the vættir’s personal items or grave goods within 60 feet of it, and the vættir can sense the general direction of its personal items and grave goods within 1 mile of it.

Rejuvenation

A destroyed vættir gains a new body in 24 hours, regaining all its hp and becoming active again. The new body forms in a random unoccupied space within 100 feet of where it fell. This trait doesn’t function if the vættir is put to rest (typically by returning its remains to its burial mound).

Sunlight Sensitivity

While in sunlight, the vættir has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Undead Nature

The vættir doesn’t require air, food, drink, or sleep.

Actions

Corpse Breath

Recharge 5–6

The væ00e6ttir spews forth a 15-foot cone of putrid gas. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Disorienting Gaze

The væ00e6ttir locks eyes with one creature it can see within 30 feet of it. The target must succeed on a DC 15 Charisma saving throw or be incapacitated for 1 minute. While incapacitated, the creature moves in a random direction when it moves. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the væ00e6ttir's Disorienting Gaze for the next 24 hours.

Multiattack

The væ00e6ttir can use its Disorienting Gaze. It then makes two Væ00e6ttir's Greataxe or Necrotic Bolt attacks.

Necrotic Bolt

+4 to hit, range 120 ft (36.6 m). Hit: 3d8+2 necrotic damage.

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 15 (3d8 + 2) necrotic damage.

Væ00e6ttir's Greataxe

+7 to hit, reach 5 ft (1.5 m). Hit: 1d12+5 plus 1d8 necrotic damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 4 (1d8) necrotic damage.

About Vættir

Vættir is a medium undead with a Challenge Rating of 4. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 97 hit points (derived from 13d8 + 39).

Vættir has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vættir

2 tips available

When using Vættir in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Vættir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vættir?
Vættir has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Vættir?
Vættir is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Vættir speak?
Vættir can communicate in the languages it knew in life.

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