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Void Dragon Wyrmling

Medium · Dragon · CR 2 · Chaotic Neutral

Armor Class
17 (natural armor)
Hit Points and Hit Dice
45 (6d8 + 18)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
17
+3
INT
12
+1
WIS
9
-1
CHA
17
+3

Overview

Category Monsters
Size Medium
Type Dragon
Alignment Chaotic Neutral
XP 450
Initiative Bonus +0

Movement

Walk 60 ft (18.3 m)
Fly 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Blindsight 10 ft (3 m)
Passive Perception 13

Saving Throws

Dexterity +2 Constitution +5 Wisdom +1 Charisma +5

Skills

Perception +3 Stealth +2

Languages

Common, Draconic, Void Speech

Resistances & Immunities

Damage Immunities
cold
Condition Immunities
charmed, frightened

Traits

Chill of the Void

Creatures with resistance to cold damage don’t have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon’s cold damage.

Expert Void Traveler

The Void dragon doesn’t require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 plus 1d6 cold damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Breath Weapons

Recharge 5–6

The dragon uses one of the following breath weapons.

Gravitic Breath

The dragon exhales localized gravity in a 15-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn.

Stellar Breath

The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

Void Twist

The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker.

About Void Dragon Wyrmling

Void Dragon Wyrmling is a medium dragon with a Challenge Rating of 2. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 45 hit points (derived from 6d8 + 18).

Void Dragon Wyrmling has communication capabilities including Common, Draconic, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Void Dragon Wyrmling

3 tips available

When using Void Dragon Wyrmling in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.

Player Guide: Facing Void Dragon Wyrmling

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Void Dragon Wyrmling?
Void Dragon Wyrmling has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Void Dragon Wyrmling?
Void Dragon Wyrmling is a Medium Dragon, which affects how certain spells and abilities interact with it.
What languages does Void Dragon Wyrmling speak?
Void Dragon Wyrmling can communicate in Common, Draconic, Void Speech.

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