Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Sylvan
Resistances & Immunities
Traits
Energized Body
A creature wearing metal or wielding a metal weapon that touches the spire walker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.
Actions
Invisibility
The spire walker magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the spire walker wears or carries is invisible with it.
Lightning Burst
+5 to hit, reach 5 ft (1.5 m). Hit: 4d6+3 lightning damage.
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 17 (4d6 + 3) lightning damage, and each creature, other than the target, within 10 feet of the target must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much damage on a successful one.
Bonus Actions
Steeple Step
The spire walker teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The destination must be on the steeple of a building, mast of a ship, corner of a rooftop, or similar narrow point or feature.
About Spire Walker
Spire Walker is a tiny fey with a Challenge Rating of 3. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 49 hit points (derived from 11d4 + 22).
Spire Walker has communication capabilities including Common, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Spire Walker
1 tips available
GM Tips: Using Spire Walker
When using Spire Walker in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Spire Walker
1 strategies available
Player Guide: Facing Spire Walker
When your party encounters this creature, keep these strategies in mind:
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Spire Walker?
- Spire Walker has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Spire Walker?
- Spire Walker is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Spire Walker speak?
- Spire Walker can communicate in Common, Sylvan.
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Related D&D 5e Content
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