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Ravenfolk Warrior

Medium · Humanoid · CR 3 · Neutral

Armor Class
15 (studded leather armor)
Hit Points and Hit Dice
78 (12d8 + 24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
15
+2
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 14

Saving Throws

Dexterity +5 Wisdom +4

Skills

Deception +2 Perception +4 Stealth +5

Languages

Common, Feather Speech, Ravenfolk

Traits

Mimicry

The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.

Rune-Powered Weapons

The ravenfolk’s weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).

Actions

Ghost Wings

The ravenfolk warrior furiously 'beats' a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn.

Longbow

+5 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+3 plus 1d8 radiant damage.

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.

Multiattack

The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings.

Peck

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 plus 1d8 radiant damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage.

Runespear

+5 to hit, reach 10 ft (3 m). Hit: 1d8+3 plus 1d8 radiant damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.

Reactions

Odin's Call

Recharge 6

When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks.

About Ravenfolk Warrior

Ravenfolk Warrior is a medium humanoid with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 78 hit points (derived from 12d8 + 24).

Ravenfolk Warrior has communication capabilities including Common, Feather Speech, Ravenfolk. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ravenfolk Warrior

2 tips available

When using Ravenfolk Warrior in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Ravenfolk Warrior

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ravenfolk Warrior?
Ravenfolk Warrior has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Ravenfolk Warrior?
Ravenfolk Warrior is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Ravenfolk Warrior speak?
Ravenfolk Warrior can communicate in Common, Feather Speech, Ravenfolk.

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