Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, telepathy 100.0 ft (30.5 m).
Resistances & Immunities
Traits
Magic Resistance
The ratatosk has advantage on saving throws against spells and other magical effects.
Actions
Annoying Chitter
+6 to hit, range 60 ft (18.3 m). Hit: 3d6+4 psychic damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) psychic damage.
Divisive Chatter
The ratatosk causes division and strife in up to four creatures it can see within 30 feet of it. Each target must succeed on a DC 14 Charisma saving throw or be irritated for 1 minute. While irritated, a creature must spend its action on each of its turns arguing with, complaining about, or otherwise expressing unhappiness toward one of its allies over a trivial matter. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Gore
+6 to hit, reach 5 ft (1.5 m). Hit: 1d4+4 plus 2d6 psychic damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) psychic damage.
Multiattack
The ratatosk makes two Gore or Annoying Chitter attacks. It can replace one attack with a use of Divisive Chatter, if available.
Spellcasting
The ratatosk casts one of the following spells, requiring no material or somatic components and using Charisma as the spellcasting ability (save DC 14):
- At Will: animal messenger, message
- 3/Day Each: sending, suggestion
1/day: commune (as an action)
Bonus Actions
Skitter
The ratatosk takes the Dash, Disengage, or Hide action.
Reactions
Desperate Lies
When a creature the ratatosk can see targets it with an attack, the ratatosk tells a lie while pointing to another creature within 5 feet of it. The attacker must succeed on a DC 14 Wisdom saving throw or believe the lie and attack the other creature instead.
About Ratatosk
Ratatosk is a tiny celestial with a Challenge Rating of 4. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 42 hit points (derived from 12d4 + 12).
Ratatosk has communication capabilities including Celestial, Common, telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ratatosk
1 tips available
GM Tips: Using Ratatosk
When using Ratatosk in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Ratatosk
1 strategies available
Player Guide: Facing Ratatosk
When your party encounters this creature, keep these strategies in mind:
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ratatosk?
- Ratatosk has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Ratatosk?
- Ratatosk is a Tiny Celestial, which affects how certain spells and abilities interact with it.
- What languages does Ratatosk speak?
- Ratatosk can communicate in Celestial, Common, telepathy 100 ft..
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