Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Common, Draconic, Elvish, Sylvan, Umbral
Resistances & Immunities
Traits
Legendary Resistance (3/Day)
If the Queen of Witches fails a saving throw, she can choose to succeed instead.
Magic Resistance
The Queen of Witches has advantage on saving throws against spells and other magical effects.
Moonlit Weapons
The Queen of Witches’s weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 7 (2d6) radiant damage (included in the attack).
Token of Favor
The Queen of Witches can spend 1 minute cutting and tying a lock of her hair into a small token of her favor. A creature that is wearing or carrying the favor gains the benefits of the Magic Resistance trait. The Queen can revoke this magic at any time (no action required). If she does so, the creature has disadvantage on saving throws against spells and other magical effects for 24 hours.
Actions
Moonsilver Ring
+12 to hit, reach 10 ft (3 m). Hit: 2d8+6 plus 2d6 radiant damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) radiant damage.
Multiattack
The Queen of Witches makes three Moonsilver Ring attacks or four Mystical Blast attacks. She can replace one attack with a use of spellcasting. If she hits one creature with two Mystical Blast attacks, the target must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from her.
Spellcasting
The Queen of Witches casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 20):
- At Will: faerie fire, silent image, tongues
- 3/Day Each: dispel magic, hypnotic pattern, teleportation circle (as an action)
- 2/Day Each: bestow curse, mass suggestion, flesh to stone
- 1/Day Each: power word kill, sleep (as a 9th level spell), true polymorph
Spray of Moonlight
The Queen of Witches sends moonlight flooding out from her. Each creature within 15 feet of her must make a DC 20 Dexterity saving throw, taking 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one. If the Queen is standing in an area of moonlight when she uses this action, each creature in the area has disadvantage on the saving throw. A creature that fails the saving throw by 5 or more is blinded until the end of its next turn.
Reactions
Absorb Spell
When a creature the Queen of Witches can see within 30 feet of her casts a spell, the Queen can absorb the spell's energy, countering it. This works like the counterspell spell, except the Queen must always make a spellcasting ability check, no matter the spell's level. Her ability check for this is +10. If she successfully counters the spell, she regains 5 hp for each level of the spell.
Legendary Actions
Cast a Spell
The Queen of Witches uses Spellcasting.
Mystical Blast
+12 to hit, reach 5 ft (1.5 m). Hit: 3d6+6 force damage.
The Queen makes one Mystical Blast attack.
Teleport
The Queen magically teleports, along with any equipment she is wearing or carrying, to an unoccupied space she can see within 60 feet.
About Queen of Witches
Queen of Witches is a large fey with a Challenge Rating of 17. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 218 hit points (derived from 23d10 + 92).
Queen of Witches has communication capabilities including Celestial, Common, Draconic, Elvish, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Queen of Witches
2 tips available
GM Tips: Using Queen of Witches
When using Queen of Witches in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Queen of Witches
2 strategies available
Player Guide: Facing Queen of Witches
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 17.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 30,600 XP
- Hard: 45,900 XP
- Deadly: 61,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Queen of Witches?
- Queen of Witches has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
- What type of creature is Queen of Witches?
- Queen of Witches is a Large Fey, which affects how certain spells and abilities interact with it.
- What languages does Queen of Witches speak?
- Queen of Witches can communicate in Celestial, Common, Draconic, Elvish, Sylvan, Umbral.
Related D&D 5e Content
Related D&D 5e Content
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