Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Celestial, Infernal, telepathy 100.0 ft (30.5 m).
Resistances & Immunities
Traits
Deceptive Advice
When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute.
Hellish Weapons
The orobas’s weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack).
Magic Resistance
The orobas has advantage on saving throws against spells and other magical effects.
Sense Consecrated
The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it.
Actions
Bite
+13 to hit, reach 5 ft (1.5 m). Hit: 2d6+8 plus 3d8 poison damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Flail
+13 to hit, reach 10 ft (3 m). Hit: 2d8+8 plus 3d8 fire damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage.
Hurl Flame
+10 to hit, range 120 ft (36.6 m). Hit: 4d8+5 fire damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage.
Multiattack
The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks.
Spellcasting
The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):
- At Will: augury, detect thoughts, guidance
- 3/Day Each: locate creature, nondetection
- 1/Day Each: contact other plane (as an action), legend lore (as an action)
Stomp
+13 to hit, reach 5 ft (1.5 m). Hit: 1d6+8 plus 3d8 fire damage.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage.
Teleport
The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see.
Reactions
Prediction
When the orobas makes an ability check or attack, it can choose to have advantage on the roll.
About Orobas Devil
Orobas Devil is a large fiend with a Challenge Rating of 14. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 203 hit points (derived from 14d10 + 126).
Orobas Devil has communication capabilities including Celestial, Infernal, telepathy 100 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Orobas Devil
2 tips available
GM Tips: Using Orobas Devil
When using Orobas Devil in your D&D 5e campaign, consider these tactical approaches:
-
Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Orobas Devil
2 strategies available
Player Guide: Facing Orobas Devil
When your party encounters this creature, keep these strategies in mind:
-
Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Orobas Devil?
- Orobas Devil has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Orobas Devil?
- Orobas Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Orobas Devil speak?
- Orobas Devil can communicate in Celestial, Infernal, telepathy 100 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Knight Captain
Humanoid · CR 14
Roc
Beast · CR 13
Mummy Lord
Undead · CR 15
Mountain Dwarf Lord
Humanoid · CR 14
Nalfeshnee
Fiend · CR 13
Purple Worm
Monstrosity · CR 15