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Mindrot Thrall

Medium · Plant · CR 3 · Neutral

Armor Class
15 (natural armor)
Hit Points and Hit Dice
82 (11d8 + 33)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
17
+3
INT
11
+0
WIS
14
+2
CHA
6
-2

Overview

Category Monsters
Size Medium
Type Plant
Alignment Neutral
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Tremorsense 30 ft (9.1 m)
Passive Perception 12

Saving Throws

Constitution +5

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
acid, poison
Condition Immunities
charmed, frightened, poisoned

Traits

Fungal Aura

A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a DC 13 Constitution saving throw or become infected with the mindrot disease.

Mindrot

A creature infected with this disease manifests symptoms in 1d4 days after infection, which include migraines and muscle weakness. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 13 Constitution saving throw or take 9 (2d8) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its hp maximum to 0. One day after the creature dies, it rises as a mindrot thrall. A creature that succeeds on two saving throws recovers from the disease.

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Multiattack

The mindrot thrall makes two Claw attacks.

Spore Breath

Recharge 4–6

The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 18 (4d8) acid damage and is infected with the mindrot disease (see the Mindrot trait). On a success, a creature takes half the damage and isn't infected.

About Mindrot Thrall

Mindrot Thrall is a medium plant with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 82 hit points (derived from 11d8 + 33).

Mindrot Thrall has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mindrot Thrall

2 tips available

When using Mindrot Thrall in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mindrot Thrall

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mindrot Thrall?
Mindrot Thrall has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Mindrot Thrall?
Mindrot Thrall is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Mindrot Thrall speak?
Mindrot Thrall can communicate in understands Common but can't speak.

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