Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Void Speech
Resistances & Immunities
Traits
Deathly Spores
When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.
Void Traveler
The mi-go doesn’t require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.
Actions
Claw
+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 slashing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.
Multiattack
The mi-go makes two Claw or Psychic Bolt attacks.
Psychic Bolt
+10 to hit, range 120 ft (36.6 m). Hit: 3d6+7 psychic damage.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.
Spore Burst
The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.
About Mi-Go
Mi-Go is a medium plant with a Challenge Rating of 5. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 95 hit points (derived from 10d8 + 50).
Mi-Go has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Mi-Go
1 tips available
GM Tips: Using Mi-Go
When using Mi-Go in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Mi-Go
1 strategies available
Player Guide: Facing Mi-Go
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Mi-Go?
- Mi-Go has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Mi-Go?
- Mi-Go is a Medium Plant, which affects how certain spells and abilities interact with it.
- What languages does Mi-Go speak?
- Mi-Go can communicate in Common, Void Speech.
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Related D&D 5e Content
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