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Mi-Go

Medium · Plant · CR 5 · Neutral Evil

Armor Class
17 (natural armor)
Hit Points and Hit Dice
95 (10d8 + 50)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
19
+4
CON
21
+5
INT
25
+7
WIS
15
+2
CHA
13
+1

Overview

Category Monsters
Size Medium
Type Plant
Alignment Neutral Evil
XP 1800
Initiative Bonus +4

Movement

Walk 60 ft (18.3 m)
Fly 30 ft (9.1 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 30 ft (9.1 m)
Passive Perception 15

Saving Throws

Strength +6 Constitution +8 Charisma +4

Skills

Arcana +10 Deception +7 Medicine +5 Perception +5 Stealth +7

Languages

Common, Void Speech

Resistances & Immunities

Damage Resistances
cold, radiant

Traits

Deathly Spores

When a mi-go dies, its body crumbles into millions of spores. Each creature within 10 feet of the mi-go must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) poison damage and be poisoned until the end of its next turn.

Void Traveler

The mi-go doesn’t require air, food, drink, sleep, or ambient pressure. It requires only minimal exposure to starlight a few times each year to sustain itself.

Actions

Claw

+7 to hit, reach 5 ft (1.5 m). Hit: 3d8+4 slashing damage.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature.

Multiattack

The mi-go makes two Claw or Psychic Bolt attacks.

Psychic Bolt

+10 to hit, range 120 ft (36.6 m). Hit: 3d6+7 psychic damage.

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 17 (3d6 + 7) psychic damage.

Spore Burst

Recharge 5–6

The mi-go releases hallucinogenic spores in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) poison damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.

About Mi-Go

Mi-Go is a medium plant with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 17 and possesses 95 hit points (derived from 10d8 + 50).

Mi-Go has communication capabilities including Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mi-Go

1 tips available

When using Mi-Go in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Mi-Go

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mi-Go?
Mi-Go has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Mi-Go?
Mi-Go is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Mi-Go speak?
Mi-Go can communicate in Common, Void Speech.

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