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Mbielu

Huge · Beast · CR 3 · Unaligned

Armor Class
15 (natural armor)
Hit Points and Hit Dice
76 (8d12 + 24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
16
+3
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Huge
Type Beast
Alignment Unaligned
XP 700
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Passive Perception 13

Skills

Perception +3

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Hold Breath

The mbielu can hold its breath for 30 minutes.

Toxic Skin

A creature that touches the mbielu or hits it with a melee attack while within 5 feet of it takes 2 (1d4) poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, a creature has disadvantage on Intelligence, Wisdom, and Charisma saving throws as it experiences mild hallucinations. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Rumbling Bellow

Recharge 5–6

The mbielu releases a deep bellow that vibrates within the bodies of those nearby. Each creature within 15 feet of the mbielu must make a DC 13 Constitution saving throw, taking 18 (4d8) thunder damage on a failed save, or half as much damage on a successful one. If a creature poisoned by the mbielu's Toxic Skin fails this saving throw, it is also incapacitated until the end of its next turn as the combined vibrations and hallucinations disorient it.

Tail

+6 to hit, reach 10 ft (3 m). Hit: 3d10+4 plus 1d4 poison damage.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage plus 2 (1d4) poison damage. If the target is a Large or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

About Mbielu

Mbielu is a huge beast with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 76 hit points (derived from 8d12 + 24).

GM Tips: Using Mbielu

2 tips available

When using Mbielu in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mbielu

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mbielu?
Mbielu has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Mbielu?
Mbielu is a Huge Beast, which affects how certain spells and abilities interact with it.

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