Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Celestial and Primordial, but can't speak intelligibly
Resistances & Immunities
Traits
Inscrutable
The hundun is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the hundun’s intentions or sincerity have disadvantage.
Magic Resistance
The hundun has advantage on saving throws against spells and other magical effects.
Radiant Fists
The hundun’s Slam attacks are magical. When the hundun hits with a Slam attack, the attack deals an extra 2d6 radiant damage (included in the attack).
Actions
Motivating Babble
The hundun babbles incoherently at one creature it can see within 60 feet of it. The target must succeed on a DC 17 Wisdom saving throw or suffer one of the following effects until the end of its next turn. Roll a d4 to determine which effect happens.
Multiattack
The hundun can use its Motivating Babble. It then makes four Slam attacks.
Slam
+9 to hit, reach 10 ft (3 m). Hit: 2d6+5 plus 2d6 radiant damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) radiant damage.
Spellcasting
The hundun casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 17):
- At Will: create or destroy water, dancing lights, minor illusion, prestidigitation
- 3/Day Each: black tentacles, fabricate (as an action), irresistible dance
- 1/Day Each: creation (as an action), plant growth
About Hundun
Hundun is a large celestial with a Challenge Rating of 12. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 153 hit points (derived from 18d10 + 54).
Hundun has communication capabilities including understands Celestial and Primordial, but can't speak intelligibly. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Hundun
1 tips available
GM Tips: Using Hundun
When using Hundun in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Hundun
1 strategies available
Player Guide: Facing Hundun
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 12.
Solo Encounter:
A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 15,600 XP
- Hard: 23,400 XP
- Deadly: 31,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Hundun?
- Hundun has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
- What type of creature is Hundun?
- Hundun is a Large Celestial, which affects how certain spells and abilities interact with it.
- What languages does Hundun speak?
- Hundun can communicate in understands Celestial and Primordial, but can't speak intelligibly.
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Aboleth
Aberration · CR 11
Divi
Elemental · CR 11
Behir
Monstrosity · CR 11
Archmage
Humanoid · CR 11
Behir Magus
Monstrosity · CR 12
Djinni
Elemental · CR 11