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Goat-Man

Medium · Monstrosity · CR 3 · Chaotic Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
65 (10d8 + 20)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
13
+1
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Monstrosity
Alignment Chaotic Evil
XP 700
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Dexterity +4

Skills

Acrobatics +4 Athletics +6 Stealth +6

Languages

understands Common, Giant, and Trollkin but can't speak

Resistances & Immunities

Condition Immunities
charmed, frightened

Traits

Charge

If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

Bite

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Multiattack

The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn.

Slam

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 bludgeoning damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

About Goat-Man

Goat-Man is a medium monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 65 hit points (derived from 10d8 + 20).

Goat-Man has communication capabilities including understands Common, Giant, and Trollkin but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Goat-Man

2 tips available

When using Goat-Man in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Goat-Man

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Goat-Man?
Goat-Man has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Goat-Man?
Goat-Man is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Goat-Man speak?
Goat-Man can communicate in understands Common, Giant, and Trollkin but can't speak.

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