Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Dwarvish, telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Enchanted Cage
The savant is immune to damage and can’t be the target of spells or effects as long as its cage exists. The cage has a flying speed of 30 feet while the savant is inside of it, moving at the mental command of the savant. When the cage is destroyed, the savant floats gently to the ground. The cage has AC 19, 75 hp, and is immune to piercing, poison, and psychic damage. A non-derro that touches the cage or hits it with a melee weapon attack while within 5 feet of it must succeed on a DC 15 Wisdom saving throw or take 7 (2d6) psychic damage and be frightened until the end of its next turn. The cage disintegrates if exposed to sunlight for 1 hour.
Maddening Babble
The savant constantly babbles eldritch nonsense while it can see any non-derro creatures and isn’t incapacitated. Each non-derro creature that starts its turn within 20 feet of the savant and can hear the babbling must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn.
Sunlight Hypersensitivity
The savant takes 20 radiant damage when it starts its turn outside the cage and in sunlight.
Actions
Multiattack
The fetal savant makes two Psychic Burst attacks.
Psychic Burst
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 psychic damage.
Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 14 (2d8 + 5) psychic damage.
Soul Exchange
The savant exchanges its soul with one Humanoid it can see within 20 feet of it. Its body becomes paralyzed, the target's soul inhabits the savant's paralyzed body, and the savant inhabits the target's body, taking full control of it. The savant retains its alignment, its Intelligence, Wisdom, and Charisma scores, its Psychic Burst action, and its immunity to being charmed and frightened. It otherwise uses the target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
About Fetal Savant
Fetal Savant is a tiny humanoid with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 32 hit points (derived from 13d4).
Fetal Savant has communication capabilities including Dwarvish, telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fetal Savant
2 tips available
GM Tips: Using Fetal Savant
When using Fetal Savant in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Fetal Savant
2 strategies available
Player Guide: Facing Fetal Savant
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fetal Savant?
- Fetal Savant has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Fetal Savant?
- Fetal Savant is a Tiny Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Fetal Savant speak?
- Fetal Savant can communicate in Dwarvish, telepathy 60 ft..
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