Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish, Sylvan
Actions
Antler Glaive
+5 to hit, reach 10 ft (3 m). Hit: 1d10+3 plus 1d6 force damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.
Multiattack
The far darrig makes two Antler Glaive attacks.
Woodland Friends
The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.
Bonus Actions
Nimble Woodsman
The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.
About Far Darrig
Far Darrig is a small fey with a Challenge Rating of 3. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 84 hit points (derived from 13d6 + 39).
Far Darrig has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Far Darrig
2 tips available
GM Tips: Using Far Darrig
When using Far Darrig in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Far Darrig
2 strategies available
Player Guide: Facing Far Darrig
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Far Darrig?
- Far Darrig has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Far Darrig?
- Far Darrig is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Far Darrig speak?
- Far Darrig can communicate in Common, Elvish, Sylvan.
Related D&D 5e Content
Related D&D 5e Content
Explore more about fey creatures and D&D 5e mechanics:
Related Creatures
Azer
Elemental · CR 2
Aboleth Thrall
Humanoid · CR 2
Abominable Snowman
Monstrosity · CR 4
Awakened Tree
Plant · CR 2
Amethyst Dragon Wyrmling
Dragon · CR 2
Bandit Captain
Humanoid · CR 3