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Far Darrig

Small · Fey · CR 3 · Neutral

Armor Class
14 (hide armor)
Hit Points and Hit Dice
84 (13d6 + 39)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
16
+3
CON
17
+3
INT
11
+0
WIS
15
+2
CHA
17
+3

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral
XP 700
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Charisma +5

Skills

Nature +4 Perception +4 Survival +4

Languages

Common, Elvish, Sylvan

Actions

Antler Glaive

+5 to hit, reach 10 ft (3 m). Hit: 1d10+3 plus 1d6 force damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage or slashing damage (the far darrig's choice) plus 3 (1d6) force damage. The target must succeed on a DC 13 Strength saving throw or be knocked prone.

Multiattack

The far darrig makes two Antler Glaive attacks.

Woodland Friends

1/day

The far darrig magically calls 1d4 elk or giant weasels. The called Beasts arrive in 1d4 rounds, acting as allies of the far darrig and obeying its spoken commands. The Beasts remain for 1 hour, until the far darrig dies, or until the far darrig dismisses them as a bonus action.

Bonus Actions

Nimble Woodsman

The far darrig takes the Dash or Disengage action. The far darrig can use this bonus action only if it is in a forest.

About Far Darrig

Far Darrig is a small fey with a Challenge Rating of 3. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 84 hit points (derived from 13d6 + 39).

Far Darrig has communication capabilities including Common, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Far Darrig

2 tips available

When using Far Darrig in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Far Darrig

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Far Darrig?
Far Darrig has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Far Darrig?
Far Darrig is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Far Darrig speak?
Far Darrig can communicate in Common, Elvish, Sylvan.

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