Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Primordial
Resistances & Immunities
Traits
Elemental Nature
The elemental locus doesn’t require air, food, drink, or sleep.
Immortal
If the elemental locus dies, it returns to life in 1d12 months, regaining all its hp and becoming active again. The new body appears in a space of the locus’s choice within its bound land. Only a wish spell can prevent this trait from functioning.
Land Bound
The elemental locus is bound to an area of land or ocean no larger than 100 square miles. If it leaves this region, it loses its Spawn Elemental action. If it remains outside the region, it automatically teleports back to the center of this area after 24 hours, regardless of distance.
Magic Resistance
The elemental locus has advantage on saving throws against spells and other magical effects.
Siege Monster
The elemental locus deals double damage to objects and structures.
Unstoppable
Moving through difficult terrain doesn’t cost the elemental locus extra movement, and its speed can’t be reduced.
Actions
Multiattack
The elemental locus makes three Slam attacks. It can replace one attack with a use of Spawn Elemental.
Slam
+15 to hit, reach 15 ft (4.6 m). Hit: 5d8+9 bludgeoning damage.
Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 31 (5d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Spawn Elemental
The elemental locus magically creates up to 2d6 mephits or 1 Elemental with a challenge rating of 5 or lower. The Elementals arrive at the start of the locus's next turn, acting as allies of the locus and obeying its spoken commands. The locus can create only Elementals that share an element with a terrain feature comprising at least 100,000 square feet of the locus's bound land. For example, a desert-bound locus can't create a water-based Elemental, unless its bound desert contains an oasis or other source of water around the size of a small pond.
About Elemental Locus
Elemental Locus is a gargantuan elemental with a Challenge Rating of 17. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 16 and possesses 290 hit points (derived from 20d20 + 80).
Elemental Locus has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Elemental Locus
2 tips available
GM Tips: Using Elemental Locus
When using Elemental Locus in your D&D 5e campaign, consider these tactical approaches:
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Boss Encounter: Suitable for climactic moments
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Multi-phase Battle: Plan dramatic tension with multiple phases
Player Guide: Facing Elemental Locus
2 strategies available
Player Guide: Facing Elemental Locus
When your party encounters this creature, keep these strategies in mind:
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Major Threat: Prepare for epic battle
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Resource Management: Conserve powerful abilities
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 17.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 30,600 XP
- Hard: 45,900 XP
- Deadly: 61,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Elemental Locus?
- Elemental Locus has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
- What type of creature is Elemental Locus?
- Elemental Locus is a Gargantuan Elemental, which affects how certain spells and abilities interact with it.
- What languages does Elemental Locus speak?
- Elemental Locus can communicate in Primordial.
Related D&D 5e Content
Related D&D 5e Content
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