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Elemental Locus

Gargantuan · Elemental · CR 17 · Neutral

Armor Class
16 (natural armor)
Hit Points and Hit Dice
290 (20d20 + 80)
Challenge Rating CR
17

Ability Scores

Core attributes and their modifiers.

STR
28
+9
DEX
1
-5
CON
18
+4
INT
10
+0
WIS
11
+0
CHA
11
+0

Overview

Category Monsters
Size Gargantuan
Type Elemental
Alignment Neutral
XP 18000
Initiative Bonus -5

Movement

Walk 25 ft (7.6 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Darkvision 120 ft (36.6 m)
Tremorsense 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Intelligence +6 Wisdom +6 Charisma +6

Skills

Nature +6 Perception +6

Languages

Primordial

Resistances & Immunities

Damage Immunities
acid, cold, fire, lightning, poison, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Traits

Elemental Nature

The elemental locus doesn’t require air, food, drink, or sleep.

Immortal

If the elemental locus dies, it returns to life in 1d12 months, regaining all its hp and becoming active again. The new body appears in a space of the locus’s choice within its bound land. Only a wish spell can prevent this trait from functioning.

Land Bound

The elemental locus is bound to an area of land or ocean no larger than 100 square miles. If it leaves this region, it loses its Spawn Elemental action. If it remains outside the region, it automatically teleports back to the center of this area after 24 hours, regardless of distance.

Magic Resistance

The elemental locus has advantage on saving throws against spells and other magical effects.

Siege Monster

The elemental locus deals double damage to objects and structures.

Unstoppable

Moving through difficult terrain doesn’t cost the elemental locus extra movement, and its speed can’t be reduced.

Actions

Multiattack

The elemental locus makes three Slam attacks. It can replace one attack with a use of Spawn Elemental.

Slam

+15 to hit, reach 15 ft (4.6 m). Hit: 5d8+9 bludgeoning damage.

Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 31 (5d8 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Spawn Elemental

The elemental locus magically creates up to 2d6 mephits or 1 Elemental with a challenge rating of 5 or lower. The Elementals arrive at the start of the locus's next turn, acting as allies of the locus and obeying its spoken commands. The locus can create only Elementals that share an element with a terrain feature comprising at least 100,000 square feet of the locus's bound land. For example, a desert-bound locus can't create a water-based Elemental, unless its bound desert contains an oasis or other source of water around the size of a small pond.

About Elemental Locus

Elemental Locus is a gargantuan elemental with a Challenge Rating of 17. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 290 hit points (derived from 20d20 + 80).

Elemental Locus has communication capabilities including Primordial. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Elemental Locus

2 tips available

When using Elemental Locus in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Elemental Locus

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 17.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 30,600 XP
  • Hard: 45,900 XP
  • Deadly: 61,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Elemental Locus?
Elemental Locus has a Challenge Rating of 17, making it appropriate for parties of level 17.0.
What type of creature is Elemental Locus?
Elemental Locus is a Gargantuan Elemental, which affects how certain spells and abilities interact with it.
What languages does Elemental Locus speak?
Elemental Locus can communicate in Primordial.

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