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Clockwork Huntsman

Medium · Construct · CR 3 · Unaligned

Armor Class
14 (natural armor)
Hit Points and Hit Dice
99 (18d8 + 18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
14
+2
CON
12
+1
INT
4
-3
WIS
10
+0
CHA
1
-5

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 700
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Strength +5 Dexterity +4

Skills

Perception +4 Survival +4

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Construct Nature

The clockwork huntsman doesn’t require air, food, drink, or sleep.

Explosive Core

The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form

The clockwork huntsman is immune to any spell or effect that would alter its form.

Magic Resistance

The clockwork huntsman has advantage on saving throws against spells and other magical effects.

Actions

Longsword

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Multiattack

The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack.

Net Cannon

4/day

+4 to hit, range 10/20 ft (3/6.1 m).

Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Bonus Actions

Reel

The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it.

About Clockwork Huntsman

Clockwork Huntsman is a medium construct with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 99 hit points (derived from 18d8 + 18).

Clockwork Huntsman has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Clockwork Huntsman

1 tips available

When using Clockwork Huntsman in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Clockwork Huntsman

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Clockwork Huntsman?
Clockwork Huntsman has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Clockwork Huntsman?
Clockwork Huntsman is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Clockwork Huntsman speak?
Clockwork Huntsman can communicate in understands Common but can't speak.

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