Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Construct Nature
The clockwork huntsman doesn’t require air, food, drink, or sleep.
Explosive Core
The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Immutable Form
The clockwork huntsman is immune to any spell or effect that would alter its form.
Magic Resistance
The clockwork huntsman has advantage on saving throws against spells and other magical effects.
Actions
Longsword
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Multiattack
The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack.
Net Cannon
+4 to hit, range 10/20 ft (3/6.1 m).
Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature.
Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Bonus Actions
Reel
The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it.
About Clockwork Huntsman
Clockwork Huntsman is a medium construct with a Challenge Rating of 3. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 99 hit points (derived from 18d8 + 18).
Clockwork Huntsman has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Clockwork Huntsman
1 tips available
GM Tips: Using Clockwork Huntsman
When using Clockwork Huntsman in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Clockwork Huntsman
1 strategies available
Player Guide: Facing Clockwork Huntsman
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Clockwork Huntsman?
- Clockwork Huntsman has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Clockwork Huntsman?
- Clockwork Huntsman is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Clockwork Huntsman speak?
- Clockwork Huntsman can communicate in understands Common but can't speak.
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