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Behtu

Small · Humanoid · CR 2 · Chaotic Evil

Armor Class
14 (natural armor)
Hit Points and Hit Dice
52 (8d6 + 24)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
16
+3
CON
16
+3
INT
12
+1
WIS
11
+0
CHA
7
-2

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Chaotic Evil
XP 450
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Dexterity +5

Skills

Athletics +5 Stealth +5

Languages

Behtu, Common, Infernal

Resistances & Immunities

Damage Resistances
cold, fire, lightning

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Fire Breath

Recharge 6

The behtu exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Ichorous Infusion

The behtu ingests an infusion made from Mechuiti's blood. For 1 minute, the behtu has advantage on saving throws and ability checks that use Strength and Constitution, and its walking and climbing speeds are doubled. In addition, it has disadvantage on saving throws and ability checks that use Intelligence and Wisdom for the duration. A non-behtu that ingests the infusion must make a DC 14 Constitution saving throw. On a failure, the creature takes 10 (3d6) poison damage and is poisoned for 1 minute. On a success, the creature takes half the damage and isn't poisoned. The behtu typically has 1d4 + 1 infusions in its possession.

Multiattack

The behtu makes one Bite attack and one Spear attack.

Spear

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

About Behtu

Behtu is a small humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 52 hit points (derived from 8d6 + 24).

Behtu has communication capabilities including Behtu, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Behtu

1 tips available

When using Behtu in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Behtu

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Behtu?
Behtu has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Behtu?
Behtu is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Behtu speak?
Behtu can communicate in Behtu, Common, Infernal.

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