Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Fear Aura
Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
Innate Spellcasting
The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components:
At will: detect magic, fireball
3/day each: hold monster, wall of fire
Magic Resistance
The pit fiend has advantage on saving throws against spells and other magical effects.
Magic Weapons
The pit fiend's weapon attacks are magical.
Actions
Bite
+14 to hit, reach 5 ft (1.5 m). Hit: 4d6 thunder damage.
Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claw
+14 to hit, reach 10 ft (3 m). Hit: 2d8 thunder damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
Mace
+14 to hit, reach 10 ft (3 m). Hit: 2d6 thunder damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
Multiattack
The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
Tail
+14 to hit, reach 10 ft (3 m). Hit: 3d10 thunder damage.
Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
About Pit Fiend
Pit Fiend is a large fiend with a Challenge Rating of 20. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 300 hit points (derived from 24d10+168).
Pit Fiend has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pit Fiend
3 tips available
GM Tips: Using Pit Fiend
When using Pit Fiend in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Pit Fiend
3 strategies available
Player Guide: Facing Pit Fiend
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 20.
High-Level Solo Encounter:
This creature is too powerful for a single level-20 character. You need 2.0 character(s) at maximum level (20) to face this creature.
Experience Point Thresholds:
- Medium: 42,000 XP
- Hard: 63,000 XP
- Deadly: 84,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pit Fiend?
- Pit Fiend has a Challenge Rating of 20, making it appropriate for parties of level 20.0.
- What type of creature is Pit Fiend?
- Pit Fiend is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Pit Fiend speak?
- Pit Fiend can communicate in Infernal, telepathy 120 ft..
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Related D&D 5e Content
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