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Mummy

Medium · Undead · CR 3 · Lawful Evil

Source. 5e 2014 Rules
Armor Class
11 (natural armor)
Hit Points and Hit Dice
58 (9d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
8
-1
CON
15
+2
INT
6
-2
WIS
10
+0
CHA
12
+1

Overview

Category Monsters
Subcategory Mummies
Size Medium
Type Undead
Alignment Lawful Evil
XP 700
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Wisdom +2

Languages

the languages it knew in life

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned

Environments

Desert Ruins Shadowfell Temple Tomb

Actions

Dreadful Glare

Cost 1

The mummy targets one creature it can see within 60 ft. of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Multiattack

Cost 1

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

About Mummy

Mummy is a medium undead with a Challenge Rating of 3. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 58 hit points (derived from 9d8+18).

Mummy has communication capabilities including the languages it knew in life. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mummy

2 tips available

When using Mummy in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mummy

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mummy?
Mummy has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Mummy?
Mummy is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Mummy speak?
Mummy can communicate in the languages it knew in life.

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