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Guardian Naga

Large · Monstrosity · CR 10 · Lawful Good

Source. 5e 2014 Rules
Armor Class
18 (natural armor)
Hit Points and Hit Dice
127 (15d10+45)
Challenge Rating CR
10

Ability Scores

Core attributes and their modifiers.

STR
19
+4
DEX
18
+4
CON
16
+3
INT
16
+3
WIS
19
+4
CHA
18
+4

Overview

Category Monsters
Subcategory Nagas
Size Large
Type Monstrosity
Alignment Lawful Good
XP 5900
Initiative Bonus +4

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Dexterity +8 Constitution +7 Intelligence +7 Wisdom +8 Charisma +8

Languages

Celestial, Common

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
charmed, poisoned

Environments

Caves Desert Forest or Jungle Mountain Ruins Astral Plane Temple

Traits

Rejuvenation

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting

The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:

  • Cantrips (at will): mending, sacred flame, thaumaturgy
  • 1st level (4 slots): command, cure wounds, shield of faith
  • 2nd level (3 slots): calm emotions, hold person
  • 3rd level (3 slots): bestow curse, clairvoyance
  • 4th level (3 slots): banishment, freedom of movement
  • 5th level (2 slots): flame strike, geas
  • 6th level (1 slot): true seeing

Actions

Bite

Cost 1

+8 to hit, reach 10 ft (3 m).

Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison

Cost 1

+8 to hit, range 15/30 ft (4.6/9.1 m).

Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

About Guardian Naga

Guardian Naga is a large monstrosity with a Challenge Rating of 10. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 127 hit points (derived from 15d10+45).

Guardian Naga has communication capabilities including Celestial, Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Guardian Naga

2 tips available

When using Guardian Naga in your D&D 5e campaign, consider these tactical approaches:

  • Boss Encounter: Suitable for climactic moments
  • Multi-phase Battle: Plan dramatic tension with multiple phases

Player Guide: Facing Guardian Naga

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Major Threat: Prepare for epic battle
  • Resource Management: Conserve powerful abilities

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 10.

Solo Encounter:

A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 11,000 XP
  • Hard: 16,500 XP
  • Deadly: 22,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Guardian Naga?
Guardian Naga has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
What type of creature is Guardian Naga?
Guardian Naga is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Guardian Naga speak?
Guardian Naga can communicate in Celestial, Common.

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