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Cult Fanatic

Medium · Humanoid · CR 2 · Any Non-Good Alignment

Source. 5e 2014 Rules
Armor Class
13 (leather armor)
Hit Points and Hit Dice
22 (6d8+6)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Non-Good Alignment
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Skills

Deception +4 Persuasion +4 Religion +2

Languages

any one language (usually Common)

Environments

Desert Forest or Jungle Hills Ruins Sewer Temple Urban

Spellcasting

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): command, inflict wounds, shield of faith
* 2nd level (3 slots): hold person, spiritual weapon

Actions

Dagger

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage. / +4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 thunder damage.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Multiattack

Cost 1

The fanatic makes two melee attacks.

About Cult Fanatic

Cult Fanatic is a medium humanoid with a Challenge Rating of 2. It has a any non-good alignment alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 6d8+6).

Cult Fanatic has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cult Fanatic

2 tips available

When using Cult Fanatic in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Cult Fanatic

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cult Fanatic?
Cult Fanatic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Cult Fanatic?
Cult Fanatic is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cult Fanatic speak?
Cult Fanatic can communicate in any one language (usually Common).

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