Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
any one language (usually Common)
Environments
Spellcasting
Traits
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
* 1st level (4 slots): command, inflict wounds, shield of faith
* 2nd level (3 slots): hold person, spiritual weapon
Actions
Dagger
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4 thunder damage. / +4 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4 thunder damage.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Multiattack
The fanatic makes two melee attacks.
About Cult Fanatic
Cult Fanatic is a medium humanoid with a Challenge Rating of 2. It has a any non-good alignment alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 6d8+6).
Cult Fanatic has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cult Fanatic
2 tips available
GM Tips: Using Cult Fanatic
When using Cult Fanatic in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Cult Fanatic
2 strategies available
Player Guide: Facing Cult Fanatic
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cult Fanatic?
- Cult Fanatic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Cult Fanatic?
- Cult Fanatic is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Cult Fanatic speak?
- Cult Fanatic can communicate in any one language (usually Common).
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