Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
all, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Innate Spellcasting
The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, detect thoughts
3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield
1/day each: dream, greater restoration, scrying
Magic Weapons
The couatl's weapon attacks are magical.
Shielded Mind
The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Actions
Bite
+8 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.
Change Shape
The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).
In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.
Constrict
+6 to hit, reach 10 ft (3 m).
Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.
About Couatl
Couatl is a medium celestial with a Challenge Rating of 4. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 97 hit points (derived from 13d8+39).
Couatl has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Couatl
2 tips available
GM Tips: Using Couatl
When using Couatl in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Couatl
2 strategies available
Player Guide: Facing Couatl
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Couatl?
- Couatl has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Couatl?
- Couatl is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Couatl speak?
- Couatl can communicate in all, telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about celestial creatures and D&D 5e mechanics:
Related Creatures
Allosaurus
Beast · CR 3
Ankheg Queen
Monstrosity · CR 3
Bandit Captain
Humanoid · CR 3
Abominable Snowman
Monstrosity · CR 4
Azer Forgemaster
Elemental · CR 4
Basilisk
Monstrosity · CR 3