Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Infernal, telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Environments
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Steadfast
The devil can't be frightened while it can see an allied creature within 30 feet of it.
Actions
Beard
+5 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target can't regain hit points. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Glaive
+5 to hit, reach 10 ft (3 m). Hit: 1d10 thunder damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Multiattack
The devil makes two attacks: one with its beard and one with its glaive.
About Bearded Devil
Bearded Devil is a medium fiend with a Challenge Rating of 3. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).
Bearded Devil has communication capabilities including Infernal, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bearded Devil
1 tips available
GM Tips: Using Bearded Devil
When using Bearded Devil in your D&D 5e campaign, consider these tactical approaches:
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Bearded Devil
1 strategies available
Player Guide: Facing Bearded Devil
When your party encounters this creature, keep these strategies in mind:
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bearded Devil?
- Bearded Devil has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Bearded Devil?
- Bearded Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Bearded Devil speak?
- Bearded Devil can communicate in Infernal, telepathy 120 ft..
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