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Adult Copper Dragon

Huge · Dragon · CR 14 · Chaotic Good

Source. 5e 2014 Rules
Armor Class
18 (natural armor)
Hit Points and Hit Dice
184 (16d12+80)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
23
+6
DEX
12
+1
CON
21
+5
INT
18
+4
WIS
15
+2
CHA
17
+3

Overview

Category Monsters
Subcategory Dragons, Metallic
Size Huge
Type Dragon
Alignment Chaotic Good
XP 11500
Initiative Bonus +1

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 40 ft (12.2 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 22

Saving Throws

Dexterity +6 Constitution +10 Wisdom +7 Charisma +8

Skills

Deception +8 Perception +12 Stealth +6

Languages

Common, Draconic

Resistances & Immunities

Damage Immunities
acid

Environments

Hills Mountain

Traits

Legendary Resistance (3/Day)

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Bite

Cost 1

+11 to hit, reach 10 ft (3 m). Hit: 2d10 thunder damage.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Breath Weapons

Recharge 5–6

The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Claw

Cost 1

+11 to hit, reach 5 ft (1.5 m). Hit: 2d6 thunder damage.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Frightful Presence

Cost 1

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack

Cost 1

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Cost 1

+11 to hit, reach 15 ft (4.6 m). Hit: 2d8 thunder damage.

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Legendary Actions

Detect

Cost 1

The dragon makes a Wisdom (Perception) check.

Tail Attack

Cost 1

The dragon makes a tail attack.

Wing Attack

Cost 2

The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

About Adult Copper Dragon

Adult Copper Dragon is a huge dragon with a Challenge Rating of 14. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 184 hit points (derived from 16d12+80).

Adult Copper Dragon has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Adult Copper Dragon

2 tips available

When using Adult Copper Dragon in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Climbing Advantage: This creature can climb at 40 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Adult Copper Dragon

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Climbing Defense: This creature can climb at 40 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Adult Copper Dragon?
Adult Copper Dragon has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Adult Copper Dragon?
Adult Copper Dragon is a Huge Dragon, which affects how certain spells and abilities interact with it.
What languages does Adult Copper Dragon speak?
Adult Copper Dragon can communicate in Common, Draconic.

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