Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common plus one other language
Resistances & Immunities
Traits
Ephemeral
The wisp can't wear or carry anything.
Illumination
The wisp sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
Incorporeal Movement
The wisp can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Shock
+4 to hit, reach 5 ft (1.5 m). Hit: 2d8+2 lightning damage.
Melee Attack Roll: +4, reach 5 ft. 11 (2d8 + 2) Lightning damage.
Bonus Actions
Consume Life
Constitution Saving Throw: DC 10, one living creature the wisp can see within 5 feet that has 0 Hit Points. Failure: The target dies, and the wisp regains 10 (3d6) Hit Points.
Vanish
The wisp and its light have the Invisible condition until the wisp's Concentration ends on this effect, which ends early immediately after the wisp makes an attack roll or uses Consume Life.
About Will-o'-Wisp
Will-o'-Wisp is a small undead with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 27 hit points (derived from 11d4).
Will-o'-Wisp has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Will-o'-Wisp
3 tips available
GM Tips: Using Will-o'-Wisp
When using Will-o'-Wisp in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
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Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.
Player Guide: Facing Will-o'-Wisp
3 strategies available
Player Guide: Facing Will-o'-Wisp
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
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Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Will-o'-Wisp?
- Will-o'-Wisp has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Will-o'-Wisp?
- Will-o'-Wisp is a Small Undead, which affects how certain spells and abilities interact with it.
- What languages does Will-o'-Wisp speak?
- Will-o'-Wisp can communicate in Common plus one other language.
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