Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common plus one other language
Resistances & Immunities
Traits
Sunlight Sensitivity
While in sunlight, the wight has Disadvantage on ability checks and attack rolls.
Actions
Life Drain
Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.
Multiattack
The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.
Necrotic Bow
+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 piercing damage.
Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.
Necrotic Sword
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 slashing damage.
Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.
About Wight
Wight is a medium undead with a Challenge Rating of 3. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 11d8 + 33).
Wight has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wight
2 tips available
GM Tips: Using Wight
When using Wight in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Wight
2 strategies available
Player Guide: Facing Wight
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wight?
- Wight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Wight?
- Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
- What languages does Wight speak?
- Wight can communicate in Common plus one other language.
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