Creature Reference Back to Creatures

Wight

Medium · Undead · CR 3 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
14 (natural armor)
Hit Points and Hit Dice
82 (11d8 + 33)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 700
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Strength +2 Dexterity +2 Constitution +3 Intelligence +0 Wisdom +1 Charisma +2

Skills

Perception +3 Stealth +4

Languages

Common plus one other language

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
exhaustion, poisoned

Traits

Sunlight Sensitivity

While in sunlight, the wight has Disadvantage on ability checks and attack rolls.

Actions

Life Drain

Cost 1

Constitution Saving Throw: DC 13, one creature within 5 feet. Failure: 6 (1d8 + 2) Necrotic damage, and the target's Hit Point maximum decreases by an amount equal to the damage taken. A Humanoid slain by this attack rises 24 hours later as a Zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at a time.

Multiattack

Cost 1

The wight makes two attacks, using Necrotic Sword or Necrotic Bow in any combination. It can replace one attack with a use of Life Drain.

Necrotic Bow

Cost 1

+4 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+2 piercing damage.

Ranged Attack Roll: +4, range 150/600 ft. 6 (1d8 + 2) Piercing damage plus 4 (1d8) Necrotic damage.

Necrotic Sword

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 slashing damage.

Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 4 (1d8) Necrotic damage.

About Wight

Wight is a medium undead with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 82 hit points (derived from 11d8 + 33).

Wight has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wight

2 tips available

When using Wight in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Wight

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wight?
Wight has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Wight?
Wight is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wight speak?
Wight can communicate in Common plus one other language.

Related D&D 5e Content

Related Creatures