Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common (can't speak in boar form)
Actions
Gore
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.
Melee Attack Roll: +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM's control and has 10 Hit Points. Success: The target is immune to this wereboar's curse for 24 hours.
Javelin
+5 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 piercing damage.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. 13 (3d6 + 3) Piercing damage.
Multiattack
The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Tusk
+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 piercing damage.
Melee Attack Roll: +5, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Bonus Actions
Shape-Shift
The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
About Wereboar
Wereboar is a small monstrosity with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 97 hit points (derived from 15d8 + 30).
Wereboar has communication capabilities including Common (can't speak in boar form). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wereboar
2 tips available
GM Tips: Using Wereboar
When using Wereboar in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Wereboar
2 strategies available
Player Guide: Facing Wereboar
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wereboar?
- Wereboar has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Wereboar?
- Wereboar is a Small Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Wereboar speak?
- Wereboar can communicate in Common (can't speak in boar form).
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