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Vampire Familiar

Small · Humanoid · CR 3 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
15 (natural armor)
Hit Points and Hit Dice
65 (10d8 + 20)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral Evil
XP 700
Initiative Bonus +5

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Saving Throws

Strength +3 Dexterity +5 Constitution +2 Intelligence +0 Wisdom +2 Charisma +2

Skills

Perception +4 Persuasion +4 Stealth +7

Languages

Common plus one other language

Resistances & Immunities

Damage Resistances
necrotic

Traits

Vampiric Connection

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack

Cost 1

The familiar makes two Umbral Dagger attacks.

Umbral Dagger

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility

The familiar takes the Dash or Disengage action.

About Vampire Familiar

Vampire Familiar is a small humanoid with a Challenge Rating of 3. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 65 hit points (derived from 10d8 + 20).

Vampire Familiar has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vampire Familiar

1 tips available

When using Vampire Familiar in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Vampire Familiar

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vampire Familiar?
Vampire Familiar has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Vampire Familiar?
Vampire Familiar is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Vampire Familiar speak?
Vampire Familiar can communicate in Common plus one other language.

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