Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common plus one other language
Resistances & Immunities
Traits
Vampiric Connection
While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack
The familiar makes two Umbral Dagger attacks.
Umbral Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility
The familiar takes the Dash or Disengage action.
About Vampire Familiar
Vampire Familiar is a small humanoid with a Challenge Rating of 3. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 65 hit points (derived from 10d8 + 20).
Vampire Familiar has communication capabilities including Common plus one other language. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vampire Familiar
1 tips available
GM Tips: Using Vampire Familiar
When using Vampire Familiar in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Vampire Familiar
1 strategies available
Player Guide: Facing Vampire Familiar
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vampire Familiar?
- Vampire Familiar has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Vampire Familiar?
- Vampire Familiar is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Vampire Familiar speak?
- Vampire Familiar can communicate in Common plus one other language.
Related D&D 5e Content
Related D&D 5e Content
Explore more about humanoid creatures and D&D 5e mechanics:
Related Creatures
Bandit Captain
Humanoid · CR 3
Ankheg Queen
Monstrosity · CR 3
Amethyst Dragon Wyrmling
Dragon · CR 2
Aboleth Thrall
Humanoid · CR 2
Banshee
Undead · CR 4
Abominable Snowman
Monstrosity · CR 4