Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Abyssal, Common, Infernal; telepathy 60.0 ft (18.3 m).
Resistances & Immunities
Traits
Incubus Form
When the succubus finishes a Long Rest, it can shape-shift into an Incubus, using that stat block instead of this one.
Actions
Charm
The succubus casts Dominate Person (level 8 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15).
Draining Kiss
Constitution Saving Throw: DC 15, one creature Charmed by the succubus within 5 feet. Failure: 13 (3d8) Psychic damage. Success: Half damage. Failure or Success: The target's Hit Point maximum decreases by an amount equal to the damage taken.
Fiendish Touch
+7 to hit, reach 5 ft (1.5 m). Hit: 2d10+5 psychic damage.
Melee Attack Roll: +7, reach 5 ft. 16 (2d10 + 5) Psychic damage.
Multiattack
The succubus makes one Fiendish Touch attack and uses Charm or Draining Kiss.
Bonus Actions
Shape-Shift
The succubus shape-shifts to resemble a Medium or Small Humanoid or back into its true form. Its game statistics are the same in each form, except its Fly Speed is available only in its true form. Any equipment it's wearing or carrying isn't transformed.
About Succubus
Succubus is a medium fiend with a Challenge Rating of 4. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 71 hit points (derived from 13d8 + 13).
Succubus has communication capabilities including Abyssal, Common, Infernal; telepathy 60 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Succubus
2 tips available
GM Tips: Using Succubus
When using Succubus in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Succubus
2 strategies available
Player Guide: Facing Succubus
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Succubus?
- Succubus has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Succubus?
- Succubus is a Medium Fiend, which affects how certain spells and abilities interact with it.
- What languages does Succubus speak?
- Succubus can communicate in Abyssal, Common, Infernal; telepathy 60 ft..
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