Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Resistances & Immunities
Traits
Amorphous
The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.
Spider Climb
The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Actions
Pseudopod
+4 to hit, reach 5 ft (1.5 m). Hit: 3d6+2 acid damage.
Melee Attack Roll: +4, reach 5 ft. 12 (3d6 + 2) Acid damage.
Reactions
Split
Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).
About Ochre Jelly
Ochre Jelly is a large ooze with a Challenge Rating of 2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 8 and possesses 52 hit points (derived from 7d10 + 14).
GM Tips: Using Ochre Jelly
3 tips available
GM Tips: Using Ochre Jelly
When using Ochre Jelly in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
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Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Ochre Jelly
3 strategies available
Player Guide: Facing Ochre Jelly
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
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Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ochre Jelly?
- Ochre Jelly has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Ochre Jelly?
- Ochre Jelly is a Large Ooze, which affects how certain spells and abilities interact with it.
Related D&D 5e Content
Related D&D 5e Content
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