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Ochre Jelly

Large · Ooze · CR 2 · Unaligned

Source. 5e 2024 Rules
Armor Class
8 (natural armor)
Hit Points and Hit Dice
52 (7d10 + 14)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
6
-2
CON
14
+2
INT
2
-4
WIS
6
-2
CHA
1
-5

Overview

Category Monsters
Size Large
Type Ooze
Alignment Unaligned
XP 450
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 20 ft (6.1 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 8

Saving Throws

Strength +2 Dexterity -2 Constitution +2 Intelligence -4 Wisdom -2 Charisma -5

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
acid
Condition Immunities
charmed, deafened, exhaustion, frightened, grappled, prone, restrained

Traits

Amorphous

The jelly can move through a space as narrow as 1 inch without expending extra movement to do so.

Spider Climb

The jelly can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Pseudopod

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 3d6+2 acid damage.

Melee Attack Roll: +4, reach 5 ft. 12 (3d6 + 2) Acid damage.

Reactions

Split

Trigger: While the jelly is Large or Medium and has 10+ Hit Points, it becomes Bloodied or is subjected to Lightning or Slashing damage. Response: The jelly splits into two new Ochre Jellies. Each new jelly is one size smaller than the original jelly and acts on its Initiative. The original jelly’s Hit Points are divided evenly between the new jellies (round down).

About Ochre Jelly

Ochre Jelly is a large ooze with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 8 and possesses 52 hit points (derived from 7d10 + 14).

GM Tips: Using Ochre Jelly

3 tips available

When using Ochre Jelly in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Ochre Jelly

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ochre Jelly?
Ochre Jelly has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Ochre Jelly?
Ochre Jelly is a Large Ooze, which affects how certain spells and abilities interact with it.

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