Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Infernal; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Diabolical Restoration
If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance
The devil has Advantage on saving throws against spells and other magical effects.
Actions
Ice Spear
+10 to hit, reach 5 ft (1.5 m). Hit: 2d8+5 piercing damage.
Melee or Ranged Attack Roll: +10, reach 5 ft. or range 30/120 ft. 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. HitomThe spear magically returns to the devil's hand immediately after a ranged attack.
Ice Wall
The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).
- At Will:
Multiattack
The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.
Tail
+10 to hit, reach 10 ft (3 m). Hit: 3d6+5 bludgeoning damage.
Melee Attack Roll: +10, reach 10 ft. 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.
About Ice Devil
Ice Devil is a large fiend with a Challenge Rating of 14. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 228 hit points (derived from 24d10 + 96).
Ice Devil has communication capabilities including Infernal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ice Devil
2 tips available
GM Tips: Using Ice Devil
When using Ice Devil in your D&D 5e campaign, consider these tactical approaches:
-
Cold Damage Strategy: Cold-based attacks can slow or freeze. Prepare 'Heat Metal' or fire spells as countermeasures. Ice terrain can be used to create difficult terrain for melee characters.
-
Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Ice Devil
2 strategies available
Player Guide: Facing Ice Devil
When your party encounters this creature, keep these strategies in mind:
-
Cold Damage Protection: This creature deals cold damage! Get cold resistance or use fire spells. Avoid water surfaces - they can freeze and create difficult terrain. 'Heat Metal' can counter cold.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ice Devil?
- Ice Devil has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Ice Devil?
- Ice Devil is a Large Fiend, which affects how certain spells and abilities interact with it.
- What languages does Ice Devil speak?
- Ice Devil can communicate in Infernal; telepathy 120 ft..
Related D&D 5e Content
Related D&D 5e Content
Explore more about fiend creatures and D&D 5e mechanics:
Related Creatures
Ascetic Grandmaster
Humanoid · CR 14
Iron Guardian
Construct · CR 14
Rakshasa
Fiend · CR 13
Mummy Lord
Undead · CR 15
Ice Worm
Monstrosity · CR 15
Pyrohydra
Monstrosity · CR 13