Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Understands Common plus one other language but can't speak
Resistances & Immunities
Traits
Aversion to Fire
If the golem takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Berserk
Whenever the golem starts its turn Bloodied, roll 1d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object. Once the golem goes berserk, it remains so until it is destroyed or it is no longer Bloodied. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by taking an action to make a DC 15 Charisma (Persuasion) check; the golem must be able to hear its creator. If this check succeeds, the golem ceases being berserk until the start of its next turn, at which point it resumes rolling for the Berserk trait again if it is still Bloodied.
Immutable Form
The golem can't shape-shift.
Lightning Absorption
Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Magic Resistance
The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The golem makes two Slam attacks.
Slam
+7 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 bludgeoning damage.
Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 4 (1d8) Lightning damage.
About Flesh Golem
Flesh Golem is a medium construct with a Challenge Rating of 5. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 9 and possesses 127 hit points (derived from 15d8 + 60).
Flesh Golem has communication capabilities including Understands Common plus one other language but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Flesh Golem
1 tips available
GM Tips: Using Flesh Golem
When using Flesh Golem in your D&D 5e campaign, consider these tactical approaches:
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Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.
Player Guide: Facing Flesh Golem
1 strategies available
Player Guide: Facing Flesh Golem
When your party encounters this creature, keep these strategies in mind:
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Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 5.
Solo Encounter:
A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 3,000 XP
- Hard: 4,500 XP
- Deadly: 6,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Flesh Golem?
- Flesh Golem has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
- What type of creature is Flesh Golem?
- Flesh Golem is a Medium Construct, which affects how certain spells and abilities interact with it.
- What languages does Flesh Golem speak?
- Flesh Golem can communicate in Understands Common plus one other language but can't speak.
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