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Erinyes

Medium · Fiend · CR 12 · Lawful Evil

Source. 5e 2024 Rules
Armor Class
18 (natural armor)
Hit Points and Hit Dice
178 (21d8 + 84)
Challenge Rating CR
12

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
16
+3
CON
18
+4
INT
14
+2
WIS
14
+2
CHA
18
+4

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 8400
Initiative Bonus +7

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 120 ft (36.6 m)
Passive Perception 16

Saving Throws

Strength +4 Dexterity +7 Constitution +8 Intelligence +2 Wisdom +2 Charisma +8

Skills

Perception +6 Persuasion +8

Languages

Infernal; telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
poisoned

Traits

Diabolical Restoration

If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope

The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short Rest|XPHB|Short or Long Rest.

Actions

Entangling Rope

Cost 1

Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Multiattack

Cost 1

The erinyes makes three Withering Sword attacks and can use Entangling Rope.

Withering Sword

Cost 1

+8 to hit, reach 5 ft (1.5 m). Hit: 2d8+4 slashing damage.

Melee Attack Roll: +8, reach 5 ft. 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Reactions

Parry

Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.

About Erinyes

Erinyes is a medium fiend with a Challenge Rating of 12. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 178 hit points (derived from 21d8 + 84).

Erinyes has communication capabilities including Infernal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Erinyes

2 tips available

When using Erinyes in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Erinyes

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 12.

Solo Encounter:

A single character of level 16 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 15,600 XP
  • Hard: 23,400 XP
  • Deadly: 31,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Erinyes?
Erinyes has a Challenge Rating of 12, making it appropriate for parties of level 12.0.
What type of creature is Erinyes?
Erinyes is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Erinyes speak?
Erinyes can communicate in Infernal; telepathy 120 ft..

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