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Cultist Fanatic

Small · Humanoid · CR 2 · Neutral

Source. 5e 2024 Rules
Armor Class
13 (natural armor)
Hit Points and Hit Dice
44 (8d8 + 8)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
14
+2
CHA
13
+1

Overview

Category Monsters
Size Small
Type Humanoid
Alignment Neutral
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Saving Throws

Strength +0 Dexterity +2 Constitution +1 Intelligence +0 Wisdom +4 Charisma +1

Skills

Deception +3 Persuasion +3 Religion +2

Languages

Common

Actions

Pact Blade

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 slashing damage.

Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting

Cost 1

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 1/Day Each: Hold Person
  • 2/Day Each: Command

Bonus Actions

Spiritual Weapon

2/day

The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

About Cultist Fanatic

Cultist Fanatic is a small humanoid with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d8 + 8).

Cultist Fanatic has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Cultist Fanatic

2 tips available

When using Cultist Fanatic in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Cultist Fanatic

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Cultist Fanatic?
Cultist Fanatic has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Cultist Fanatic?
Cultist Fanatic is a Small Humanoid, which affects how certain spells and abilities interact with it.
What languages does Cultist Fanatic speak?
Cultist Fanatic can communicate in Common.

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