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Wind Weasel

Medium · Fey · CR 2 · Chaotic Neutral

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
52 (8d8+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
11
+0

Overview

Category Monsters
Size Medium
Type Fey
Alignment Chaotic Neutral
XP 450
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Saving Throws

Dexterity +5

Skills

Perception +3 Stealth +5

Languages

Sylvan, Umbral

Traits

Air Form (Whirlwind Form Only)

The wind weasel can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Flyby (Whirlwind Form Only)

The wind weasel doesn't provoke an opportunity attack when it flies out of an enemy's reach.

Hidden In The Wind (Whirlwind Form Only)

Until it attacks or uses Whirling Leaves, the wind weasel is indistinguishable from a natural dust devil unless a creature succeeds on a DC 15 Intelligence (Investigation) check.

Shapechanger

The wind weasel can use its action to polymorph into a whirlwind. It can revert back to its true form as a bonus action. It statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. While a whirlwind, it has a flying speed of 60 feet, immunity to the grappled, petrified, restrained, and prone conditions, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. The wind weasel can't make bite or claw attacks while in whirlwind form.

Windy Speed (Whirlwind Form Only)

When the wind weasel is subjected to the slow spell, it doesn't suffer the effects of the spell but instead is forced into its true form and incapacitated until the end of its next turn.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack

The wind weasel makes three attacks: one with its bite and two with its scythe claws.

Scythe Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Whirling Leaves

Each creature in the wind weasel's space must make a DC 13 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.

About Wind Weasel

Wind Weasel is a medium fey with a Challenge Rating of 2. It has a chaotic neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 52 hit points (derived from 8d8+16).

Wind Weasel has communication capabilities including Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wind Weasel

2 tips available

When using Wind Weasel in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Wind Weasel

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wind Weasel?
Wind Weasel has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Wind Weasel?
Wind Weasel is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Wind Weasel speak?
Wind Weasel can communicate in Sylvan, Umbral.

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