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Wind Eater

Medium · Undead · CR 2 · Lawful Evil

Source. Creature Codex
Armor Class
14
Hit Points and Hit Dice
65 (10d8+20)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
8
-1
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
16
+3
CHA
13
+1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Lawful Evil
XP 450
Initiative Bonus +4

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Truesight 60 ft (18.3 m)
Passive Perception 15

Saving Throws

Constitution +4 Wisdom +5

Skills

Perception +5 Stealth +6

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
acid, cold, fire, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious

Traits

Aura of Silence

A creature within 120 feet of the wind eater has disadvantage on Wisdom (Perception) checks that rely on hearing. All creatures within 20 feet of the wind eater are immune to thunder damage and are deafened. This trait works like the silence spell, except the effect moves with the wind eater and persists unless it is incapacitated or until it dies.

Incorporeal Movement

The wind eater can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting

The wind eater's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring only somatic components:
At will: silent image
3/day each: blur, major image
1/day: mirage arcane

Shadow Blend

As a bonus action while in dim light or darkness, the wind eater becomes invisible. The invisibility lasts until the wind eater uses a bonus action to end it or until the wind eater attacks, is in bright light, or is incapacitated. Any equipment the wind eater wears or carries is invisible with it.

Actions

Claw

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Multiattack

The wind eater makes two claw attacks.

About Wind Eater

Wind Eater is a medium undead with a Challenge Rating of 2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 65 hit points (derived from 10d8+20).

Wind Eater has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wind Eater

1 tips available

When using Wind Eater in your D&D 5e campaign, consider these tactical approaches:

  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Wind Eater

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wind Eater?
Wind Eater has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Wind Eater?
Wind Eater is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Wind Eater speak?
Wind Eater can communicate in understands Common but can't speak.

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