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Vanara

Medium · Humanoid · CR 2 · Neutral Good

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
55 (10d8+10)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
12
+1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Neutral Good
XP 450
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Acrobatics +5 Perception +4 Stealth +5

Languages

Common, Simian

Traits

Distract

As a bonus action, the vanara can use its tail to distract an opponent within 5 feet of it by pulling on an arm, tossing dirt in the target's face, or some other method of interfering. The target must succeed on a DC 13 Dexterity saving throw or have disadvantage on all attacks against the vanara until the vanara's next turn.

Quadrupedal Dash

As a bonus action, the vanara can move up to 80 feet without provoking opportunity attacks. It can't use this trait if it is wielding a weapon or holding an object weighing more than 10 lbs.

Standing Leap

The vanara's long jump is 30 feet and its high jump is up to 15 feet, with or without a running start.

Actions

Howl

Recharge 5–6

The vanara releases a sonorous howl in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) thunder damage and is deafened for 1 minute. On a success, the creature takes half the damage and isn't deafened.

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or drop its weapon in a space within 10 feet of the target.

Sling

+5 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d4+3 bludgeoning damage.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

About Vanara

Vanara is a medium humanoid with a Challenge Rating of 2. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 55 hit points (derived from 10d8+10).

Vanara has communication capabilities including Common, Simian. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vanara

1 tips available

When using Vanara in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Vanara

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vanara?
Vanara has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Vanara?
Vanara is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Vanara speak?
Vanara can communicate in Common, Simian.

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