Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Simian
Traits
Distract
As a bonus action, the vanara can use its tail to distract an opponent within 5 feet of it by pulling on an arm, tossing dirt in the target's face, or some other method of interfering. The target must succeed on a DC 13 Dexterity saving throw or have disadvantage on all attacks against the vanara until the vanara's next turn.
Quadrupedal Dash
As a bonus action, the vanara can move up to 80 feet without provoking opportunity attacks. It can't use this trait if it is wielding a weapon or holding an object weighing more than 10 lbs.
Standing Leap
The vanara's long jump is 30 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Howl
The vanara releases a sonorous howl in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 18 (4d8) thunder damage and is deafened for 1 minute. On a success, the creature takes half the damage and isn't deafened.
Slam
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 bludgeoning damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage and the target must succeed on a DC 13 Dexterity saving throw or drop its weapon in a space within 10 feet of the target.
Sling
+5 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d4+3 bludgeoning damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
About Vanara
Vanara is a medium humanoid with a Challenge Rating of 2. It has a neutral good alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 55 hit points (derived from 10d8+10).
Vanara has communication capabilities including Common, Simian. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vanara
1 tips available
GM Tips: Using Vanara
When using Vanara in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Vanara
1 strategies available
Player Guide: Facing Vanara
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vanara?
- Vanara has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Vanara?
- Vanara is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Vanara speak?
- Vanara can communicate in Common, Simian.
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