Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
understands Common but can't speak
Resistances & Immunities
Traits
Bound
The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses.
If only two circlet wearers are within 1 mile of the active dragon each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active.
Each circlet is a magic item that must be attuned.
Immutable Form
The dragon is immune to any spell or effect that would alter its form.
Magic Resistance
The dragon has advantage on saving throws against spells and other magical effects.
Siege Monster
The dragon deals double damage to objects and structures.
Actions
Bite
+12 to hit, reach 10 ft (3 m). Hit: 2d10+7 plus 1d6 fire damage.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) fire damage.
Fire Breath
The dragon exhales fire in three separate 60-foot cones. Each creature in one of these cones must make a DC 19 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. A creature in overlapping cones has disadvantage on the saving throw, but it takes damage from only one breath.
Fist
+12 to hit, reach 5 ft (1.5 m). Hit: 2d6+7 bludgeoning damage.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.
Multiattack
The dragon can use its Oil Spray. It then makes five attacks: three with its bite and two with its fists.
Oil Spray
The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.
Tail Sweep
The dragon swings its bladed tail. Each creature within 15 feet of the dragon must make a DC 19 Dexterity saving throw. On a failure, a creature takes 16 (2d8 + 7) slashing damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.
About Three-Headed Clockwork Dragon
Three-Headed Clockwork Dragon is a huge construct with a Challenge Rating of 14. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 18 and possesses 275 hit points (derived from 22d12+132).
Three-Headed Clockwork Dragon has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Three-Headed Clockwork Dragon
2 tips available
GM Tips: Using Three-Headed Clockwork Dragon
When using Three-Headed Clockwork Dragon in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Three-Headed Clockwork Dragon
2 strategies available
Player Guide: Facing Three-Headed Clockwork Dragon
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 14.
Solo Encounter:
A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 21,000 XP
- Hard: 31,500 XP
- Deadly: 42,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Three-Headed Clockwork Dragon?
- Three-Headed Clockwork Dragon has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
- What type of creature is Three-Headed Clockwork Dragon?
- Three-Headed Clockwork Dragon is a Huge Construct, which affects how certain spells and abilities interact with it.
- What languages does Three-Headed Clockwork Dragon speak?
- Three-Headed Clockwork Dragon can communicate in understands Common but can't speak.
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