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Sigilian

Medium · Construct · CR 2 · Unaligned

Source. Creature Codex
Armor Class
14
Hit Points and Hit Dice
65 (10d8+20)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
18
+4
CON
14
+2
INT
5
-3
WIS
10
+0
CHA
20
+5

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 450
Initiative Bonus +4

Movement

Fly 60 ft (18.3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +6

Languages

understands Common but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
bludgeoning, piercing and slashing from nonmagical attacks
Damage Vulnerabilities
psychic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious

Traits

Amorphous

The sigilian can move through a space as narrow as 1 inch wide without squeezing.

Cognivore

At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6) hp.

Home Sweet Tome

The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14 Dexterity saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12 Intelligence (Investigation) check. If successful, a creature can use a bonus action to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful melee attack, dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet.

Actions

Cut

+6 to hit, range 60 ft (18.3 m). Hit: 1d6+4 slashing damage.

Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the sigilian copies one of the target's weapon attacks for 1 minute.

Devour Spell

While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste attack with a number of damage dice equal to the eaten spell's level or regain 3 hp per spell level. The sigilian can only eat one spell at a time and must use the devoured spell's energy before attempting to enter another spellbook. The eaten spell's entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a long rest for no additional cost.

Multiattack

The sigilian makes three attacks: one with its cut and two with its paste.

Paste

+7 to hit, reach 5 ft (1.5 m).

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: Damage die and type are determined by the copied weapon attack from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks.

About Sigilian

Sigilian is a medium construct with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 65 hit points (derived from 10d8+20).

Sigilian has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Sigilian

2 tips available

When using Sigilian in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Sigilian

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Sigilian?
Sigilian has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Sigilian?
Sigilian is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Sigilian speak?
Sigilian can communicate in understands Common but can't speak.

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