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Razorleaf

Medium · Plant · CR 5 · Neutral Evil

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
112 (15d8+45)
Challenge Rating CR
5

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
12
+1
CON
16
+3
INT
7
-2
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Plant
Alignment Neutral Evil
XP 1800
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Languages

-

Resistances & Immunities

Damage Resistances
cold, necrotic
Damage Vulnerabilities
fire
Condition Immunities
blinded, deafened, exhaustion

Traits

Dark Ground

As an action, the razorleaf can dig its roots into the ground, securing itself in place and causing the area in a 20-foot radius around it to be shrouded in shadow. While rooted in this way, the razorleaf's speed becomes 0, it can't be knocked prone, and its attacks deal an extra 3 (1d6) necrotic damage. This area is difficult terrain and nonmagical sources of light are only half as effective while within it. Small and smaller beasts with Intelligence 3 or lower in the area lose their natural coloration and turn pale grey. These creatures are charmed by the razorleaf while within the area. Plants and trees inside the area turn an ashen color. The razorleaf can recall its roots and end this effect as a bonus action.

Do Not Touch

A creature that touches the razorleaf or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.

Light Sensitivity

While in bright light, the razorleaf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Lacerating Leaves

+5 to hit, reach 10 ft (3 m). Hit: 3d6+2 slashing damage.

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) slashing damage.

Multiattack

The razorleaf makes two lacerating leaves attacks.

Shower of Razors

Recharge 5–6

The razorleaf shakes loose a deadly shower of slicing leaves. Each creature within 10 feet of the razorleaf must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.

About Razorleaf

Razorleaf is a medium plant with a Challenge Rating of 5. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 112 hit points (derived from 15d8+45).

Razorleaf has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Razorleaf

2 tips available

When using Razorleaf in your D&D 5e campaign, consider these tactical approaches:

  • Significant Threat: Challenging for parties of levels 5-10
  • Epic Potential: Consider legendary actions for memorable battles

Player Guide: Facing Razorleaf

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Significant Threat: Prepare spells and resources
  • Team Coordination: Coordinate attacks and defenses

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 5.

Solo Encounter:

A single character of level 7 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 3,000 XP
  • Hard: 4,500 XP
  • Deadly: 6,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Razorleaf?
Razorleaf has a Challenge Rating of 5, making it appropriate for parties of level 5.0.
What type of creature is Razorleaf?
Razorleaf is a Medium Plant, which affects how certain spells and abilities interact with it.
What languages does Razorleaf speak?
Razorleaf can communicate in -.

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