Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Abyssal, Common, Void Speech
Resistances & Immunities
Traits
Bottled Soul (3/Day)
As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is stunned for 1 round and poisoned for 1 hour. On a success, the creature is poisoned for 1 hour.
Fire Dancer
Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.
Magic Resistance
The rattok has advantage on saving throws against spells and other magical effects.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 1d6 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.
Claws
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Multiattack
The rattok makes three attacks: one with its bite and two with its claws.
Necrotic Rush
The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.
About Rattok
Rattok is a small fiend with a Challenge Rating of 4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 66 hit points (derived from 12d6+24).
Rattok has communication capabilities including Abyssal, Common, Void Speech. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Rattok
1 tips available
GM Tips: Using Rattok
When using Rattok in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Rattok
1 strategies available
Player Guide: Facing Rattok
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Rattok?
- Rattok has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Rattok?
- Rattok is a Small Fiend, which affects how certain spells and abilities interact with it.
- What languages does Rattok speak?
- Rattok can communicate in Abyssal, Common, Void Speech.
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