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Rattok

Small · Fiend · CR 4 · Chaotic Evil

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
66 (12d6+24)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
6
-2
CHA
9
-1

Overview

Category Monsters
Size Small
Type Fiend
Alignment Chaotic Evil
XP 1100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 20 ft (6.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Skills

Stealth +5

Languages

Abyssal, Common, Void Speech

Resistances & Immunities

Damage Immunities
fire, necrotic, poison
Damage Resistances
cold, lightning
Condition Immunities
poisoned

Traits

Bottled Soul (3/Day)

As a bonus action, the rattok demon consumes one of the bottled souls in its possession, regaining 7 (2d4 + 2) hp and gaining advantage on all attack rolls and ability checks for 1 round. Any non-fiend who consumes a bottled soul regains 7 (2d4 + 2) hit points and must make a DC 14 Constitution saving throw. On a failure, the creature is stunned for 1 round and poisoned for 1 hour. On a success, the creature is poisoned for 1 hour.

Fire Dancer

Whenever the rattok demon is subjected to fire or necrotic damage, it takes no damage and instead is unaffected by spells and other magical effects that would impede its movement. This trait works like the freedom of movement spell, except it only lasts for 1 minute.

Magic Resistance

The rattok has advantage on saving throws against spells and other magical effects.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 plus 1d6 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) necrotic damage.

Claws

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Multiattack

The rattok makes three attacks: one with its bite and two with its claws.

Necrotic Rush

Recharge 5–6

The rattok unleashes a wave of shadowy versions of itself that fan out and rake dark claws across all creatures within 15 feet. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one.

About Rattok

Rattok is a small fiend with a Challenge Rating of 4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 66 hit points (derived from 12d6+24).

Rattok has communication capabilities including Abyssal, Common, Void Speech. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Rattok

1 tips available

When using Rattok in your D&D 5e campaign, consider these tactical approaches:

  • Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Rattok

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Rattok?
Rattok has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Rattok?
Rattok is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Rattok speak?
Rattok can communicate in Abyssal, Common, Void Speech.

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