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Pech Stonemaster

Small · Elemental · CR 4 · Neutral Good

Source. Creature Codex
Armor Class
16 (natural armor)
Hit Points and Hit Dice
65 (10d6+30)
Challenge Rating CR
4

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
11
+0
CON
16
+3
INT
11
+0
WIS
16
+3
CHA
11
+0

Overview

Category Monsters
Size Small
Type Elemental
Alignment Neutral Good
XP 1100
Initiative Bonus +0

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 15

Skills

Athletics +6 Perception +5

Languages

Common, Terran, Undercommon

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Traits

Innate Spellcasting

The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). The pech stonemaster can innately cast the following spells, requiring no material components:
At will: thunderwave
3/day: shatter

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One with the Stone (Recharges after a Short or Long Rest)

As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

Actions

Hammer

+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Multiattack

The pech stonemaster makes two attacks: one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.

Pick

+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

About Pech Stonemaster

Pech Stonemaster is a small elemental with a Challenge Rating of 4. It has a neutral good alignment.

In combat, this creature maintains an Armor Class of 16 and possesses 65 hit points (derived from 10d6+30).

Pech Stonemaster has communication capabilities including Common, Terran, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pech Stonemaster

1 tips available

When using Pech Stonemaster in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Pech Stonemaster

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 4.

Solo Encounter:

A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 2,000 XP
  • Hard: 3,000 XP
  • Deadly: 4,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pech Stonemaster?
Pech Stonemaster has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
What type of creature is Pech Stonemaster?
Pech Stonemaster is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Pech Stonemaster speak?
Pech Stonemaster can communicate in Common, Terran, Undercommon.

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