Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Elvish
Traits
Fey Ancestry
The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
Group Actions
When three pattern dancers are within 60 feet of each other, they can work together to cast communal spells that are more powerful than they could cast individually. To do this, one takes an action to cast a spell, and the other two must use their reactions to complete it. These communal spells are cast at 11th level and have a spell save DC of 13:
At will: hold person
3/day: fear, sleep
1/day: confusion, hypnotic pattern
Shadow Traveler (1/Day)
As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
Spellcasting
The pattern dancer is a 5th-levelspellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
- Cantrips (at will): dancing lights, friends, minor illusion, poison spray
- 1st Level (4 slots): color spray, disguise self, magic missile, shield
- 2nd Level (3 slots): blur, mirror image
- 3rd Level (2 slots): major image, nondetection
Sunlight Sensitivity
While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness
The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Longbow
+5 to hit, range 150/600 ft (45.7/182.9 m). Hit: 1d8+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Shortsword
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
About Pattern Dancer
Pattern Dancer is a medium humanoid with a Challenge Rating of 2. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 33 hit points (derived from 6d8+6).
Pattern Dancer has communication capabilities including Common, Elvish. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pattern Dancer
2 tips available
GM Tips: Using Pattern Dancer
When using Pattern Dancer in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Pattern Dancer
2 strategies available
Player Guide: Facing Pattern Dancer
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pattern Dancer?
- Pattern Dancer has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Pattern Dancer?
- Pattern Dancer is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Pattern Dancer speak?
- Pattern Dancer can communicate in Common, Elvish.
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