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Mold Zombie

Medium · Undead · CR 3 · Chaotic Evil

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
8
-1
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Chaotic Evil
XP 700
Initiative Bonus -1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Saving Throws

Strength +5 Wisdom +0

Languages

-

Resistances & Immunities

Damage Immunities
necrotic, poison
Condition Immunities
exhaustion, poisoned

Traits

Spore Death

When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Undead Fortitude

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Multiattack

The zombie makes two slam attacks.

Plague Breath

Recharge 6

The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d6 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.

About Mold Zombie

Mold Zombie is a medium undead with a Challenge Rating of 3. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 75 hit points (derived from 10d8+30).

Mold Zombie has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Mold Zombie

2 tips available

When using Mold Zombie in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Mold Zombie

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Mold Zombie?
Mold Zombie has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Mold Zombie?
Mold Zombie is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Mold Zombie speak?
Mold Zombie can communicate in -.

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