Creature Reference Back to Creatures

Kallikantzaros

Small · Fey · CR 2 · Chaotic Evil

Source. Creature Codex
Armor Class
13 (hide armor)
Hit Points and Hit Dice
59 (17d6)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
13
+1
CON
10
+0
INT
6
-2
WIS
8
-1
CHA
10
+0

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Evil
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Skills

Stealth +3

Languages

Sylvan, Undercommon

Traits

Fey Ancestry

The kallikantzaros has advantage on saving throws against being charmed, and magic can't put a kallikantzaros to sleep.

Hateful Scents

A kallikantzaros who begins its turn within 20 feet of burning incense must succeed on a DC 13 Constitution saving throw or have disadvantage on attack rolls until the start of its next turn. The kallikantzaros can't voluntarily move toward the incense. Burning old shoes has the same effect.

Nimble Escape

The kallikantzaros can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Handsaw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. The handsaw does an extra die of damage against a target that is wearing no armor.

Misery Whip

Two kallikantzaros can combine their actions to move up to their speed with a 5-foot, two-person saw held between them and attack a single creature in their path. The target must succeed on a DC 13 Dexterity saving throw or take 9 (2d6 + 2) slashing damage. If the creature is Large or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is knocked prone, each kallikantzaros may make a handsaw attack against it as a bonus action.

Multiattack

The kallikantzaros makes two handsaw attacks or two spear attacks.

Spear

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

About Kallikantzaros

Kallikantzaros is a small fey with a Challenge Rating of 2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 59 hit points (derived from 17d6).

Kallikantzaros has communication capabilities including Sylvan, Undercommon. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kallikantzaros

2 tips available

When using Kallikantzaros in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Kallikantzaros

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kallikantzaros?
Kallikantzaros has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Kallikantzaros?
Kallikantzaros is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Kallikantzaros speak?
Kallikantzaros can communicate in Sylvan, Undercommon.

Related D&D 5e Content

Related Creatures