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Ghost Boar

Large · Monstrosity · CR 3 · Unaligned

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
68 (8d10+24)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
18
+4
DEX
10
+0
CON
16
+3
INT
7
-2
WIS
12
+1
CHA
7
-2

Overview

Category Monsters
Size Large
Type Monstrosity
Alignment Unaligned
XP 700
Initiative Bonus +0

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Languages

understands Common but can't speak it

Traits

Charge

If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Incorporeal Jaunt

When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.

Relentless (Recharges after a Short or Long Rest)

If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.

Actions

Tusk

+6 to hit, reach 5 ft (1.5 m). Hit: 2d6+4 slashing damage.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Tusk Swipe

When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.

About Ghost Boar

Ghost Boar is a large monstrosity with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 68 hit points (derived from 8d10+24).

Ghost Boar has communication capabilities including understands Common but can't speak it. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ghost Boar

1 tips available

When using Ghost Boar in your D&D 5e campaign, consider these tactical approaches:

  • Incorporeal Movement: This creature can pass through objects and walls! Use 'Magic Circle', 'Forcecage', or other magical barriers. Physical obstacles are ineffective.

Player Guide: Facing Ghost Boar

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Hit Incorporeal Creature: This creature can pass through objects! Use magical weapons or spells. Physical attacks may not work. 'Magic Missile' or 'Spiritual Weapon' are effective.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ghost Boar?
Ghost Boar has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Ghost Boar?
Ghost Boar is a Large Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Ghost Boar speak?
Ghost Boar can communicate in understands Common but can't speak it.

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