Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Goblin, Worg
Resistances & Immunities
Traits
Keen Hearing and Smell
The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13) if the worg isn't already grapping a creature. Until this grapple ends, the target is restrained and the worg can't bite another target.
Might of the Great Wolf
The fang of the Great Wolf grows in size. This works like the enlarge/reduce spell, except the worg can only enlarge and it lasts for 1 minute. While enlarged, the fang of the Great Wolf gains the following action:
Swallow. The worg makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the worg, and it takes 10 (3d6) acid damage at the start of each of the worg's turns. The worg can have only one creature swallowed at a time.
If the worg takes 10 damage or more on a single turn from the swallowed creature, the worg must succeed on a DC 11 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the worg. The creature is automatically regurgitated when the worg is no longer enlarged. If the worg dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.
About Fang of the Great Wolf
Fang of the Great Wolf is a large monstrosity with a Challenge Rating of 3. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 65 hit points (derived from 10d10+10).
Fang of the Great Wolf has communication capabilities including Common, Goblin, Worg. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Fang of the Great Wolf
2 tips available
GM Tips: Using Fang of the Great Wolf
When using Fang of the Great Wolf in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Fang of the Great Wolf
2 strategies available
Player Guide: Facing Fang of the Great Wolf
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Fang of the Great Wolf?
- Fang of the Great Wolf has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Fang of the Great Wolf?
- Fang of the Great Wolf is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Fang of the Great Wolf speak?
- Fang of the Great Wolf can communicate in Common, Goblin, Worg.
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Related D&D 5e Content
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